The studio is yet to show any of Redfall in action but, should you look at the way the studio has rolled out the announcement, it's effectively promising to release a co-op shooter infused with the values that have made the studio so revered in certain circles of players. The hope here is that Redfall arrives with a broader appeal to that of Dishonored and Prey, and without diluting the efficacy of Arkane's unique approach to design. Games like Ultima Underworld, System Shock, and Thief had a seismic impact on the formation of story-driven worlds and sandbox-driven play, simulations that leveraged immersion and interaction to fully embed us in autonomous virtual spaces. In the '90s, Looking Glass pioneered a new breed of immersive action and adventure games that changed the way interactive entertainment was made and played. This is just one of the many ways that Arkane has come to resemble this generation's Looking Glass Studios. You need only unearth the estimated sales figures for the Prey and Dishonored games to support this assertion. Instead, Arkane's brilliance has become this weird secret knowledge shared between industry insiders, game creators, and a relatively small pool of players who have been willing to invest their time and money into games that constantly strive to break boundaries. For whatever reason, that impression hasn't seeped fully into the public consciousness. Arkane Studios has become synonymous with quality and creativity.
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